Aug 7, 2016

Crazy Cube Level 1 introducing to Game Components Used

Hello Friends ,

Welcome back last time i showed you main menu of the Game i am working on at home it was pretty but good for just its work of being a main menu. You can visit it here.

    After the main menu next what comes is the real game the physics and the movement. No game can ever be a game without movement for sure. In my game the movement is of the cube. A simple ICE CUBE. I highlighted that term ice cube because just like the ice cube i had added the slippery controls to this cube. Player can move the cube up down left right with camera following it in the way.
          In camera i didnt wanted that just follow patter thats why i added a code to it which checks the cubes position and if it is near the left or right end of the round then it stops the movement as that place is already visible and this gives a little 3d effect too!
         Apart from the camera some code has been added to those Golden cubes too they are golden to give a hint of collecting them. A Rotate script has been added to it just to rotate in the sky simplest one liner code in the update method and wow! our cube if rotating in the Game!

void Update () 
       {
transform.Rotate (speed,speed*2,speed);
}

Thats the thing about codding write once and use always this just one nice code is rotating allmost 10 objects in my level not this one others!

Finally with this golden coin all what required by this level was a ending or winning condition that is to reach the Green cube. I was hopping to give some effect to it but then some part of my brain said cmon thats not required let everything be cube only!

So with all this combined the level looks like :




That's good, But i forgot to tell about a lots of things isn't it? I am sure u would have detected them by now for sure! The text i have used on games are :
1. For Level Number
2. For showing the amount of cube collected out of Total
3. A simple Camera Pic to change the camera of the game now that's really useful in later levels!
4. Pause button its just stooping the Time Line and showing the pause menu we would discuss how later!

U would have noticed one more scene too that's the win scene with animated stars and buttons to change level. Ya i know buttons are not really that good but serves the purpose i would change them as soon as i find something better then this!

I have also used a lots of particle systems to make :
1. Snow!
2. Yellow particle on cubes and stars

This all is really very easy but telling them all in one single post is what defines impossible type thing for me!

So may be in next post we can see how it was actually done there? And why not until that post comes u help me a bit with this level itself? Any enhancement in your mind? Something u think should be present there? Something that u would love to have? 

   Objective of this level was just to teach the player that he can collect Golden coins and he has to reach the Green cube that's all and this level is that tiny just to serve that purpose!

If u have any ideas or just enhancement pleas let me know by comments!

That's all for now
Thank-You


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